Index A | B | C | D | E | F | G | H | I | K | L | M | N | O | P | Q | R | S | T | U | V | W A add_area() (blendify.lights.collection.LightsCollection method) add_circle_mesh() (blendify.renderables.collection.RenderablesCollection method) add_cube_mesh() (blendify.renderables.collection.RenderablesCollection method) add_curve_nurbs() (blendify.renderables.collection.RenderablesCollection method) add_cylinder_mesh() (blendify.renderables.collection.RenderablesCollection method) add_ellipsoid_nurbs() (blendify.renderables.collection.RenderablesCollection method) add_keypoint() (blendify.utils.camera_trajectory.Trajectory method) add_mesh() (blendify.renderables.collection.RenderablesCollection method) add_plane_mesh() (blendify.renderables.collection.RenderablesCollection method) add_point() (blendify.lights.collection.LightsCollection method) add_pointcloud() (blendify.renderables.collection.RenderablesCollection method) add_sphere_nurbs() (blendify.renderables.collection.RenderablesCollection method) add_spot() (blendify.lights.collection.LightsCollection method) add_sun() (blendify.lights.collection.LightsCollection method) angular_diameter (blendify.lights.common.DirectionalLight property) approximate_colors_from_camera() (in module blendify.utils.pointcloud) AreaLight (class in blendify.lights.area) attach_blend() (blendify.scene.Scene method) B blend_with_background() (in module blendify.utils.image) blender_camera (blendify.cameras.base.Camera property) blender_light (blendify.lights.base.Light property) blender_material (blendify.materials.base.MaterialInstance attribute) blender_texture (blendify.colors.texture.FileTextureColors property) (blendify.colors.texture.TextureColors property) blendify module blendify.cameras module blendify.cameras.base module blendify.cameras.common module blendify.colors module blendify.colors.base module blendify.colors.common module blendify.colors.texture module blendify.internal module blendify.internal.io module blendify.internal.parser module blendify.internal.positionable module blendify.internal.singleton module blendify.internal.texture module blendify.internal.types module blendify.lights module blendify.lights.area module blendify.lights.base module blendify.lights.collection module blendify.lights.common module blendify.materials module blendify.materials.base module blendify.materials.bsdf module blendify.materials.metal module blendify.materials.plastic module blendify.materials.wireframe module blendify.renderables module blendify.renderables.base module blendify.renderables.collection module blendify.renderables.mesh module blendify.renderables.pointcloud module blendify.renderables.primitives module blendify.scene module blendify.utils module blendify.utils.camera_trajectory module blendify.utils.image module blendify.utils.pointcloud module blendify.utils.shadow_catcher module blendify.utils.smpl_wrapper module C camera (blendify.scene.Scene property) Camera (class in blendify.cameras.base) cast_shadows (blendify.lights.base.Light property) catch_stdout (class in blendify.internal.io) center (blendify.cameras.common.PerspectiveCamera property) check_any_exists() (blendify.scene.Scene static method) CircleAreaLight (class in blendify.lights.area) CircleMesh (class in blendify.renderables.primitives) clear() (blendify.scene.Scene method) color (blendify.colors.base.ColorsMetadata attribute) (blendify.colors.common.UniformColors property) (blendify.lights.base.Light property) Colors (class in blendify.colors.base) colors_node (blendify.materials.base.MaterialInstance attribute) ColorsMetadata (class in blendify.colors.base) compute_particle_color_texture() (in module blendify.internal.texture) compute_texture_blocks_count() (blendify.utils.pointcloud.PCMeshifier method) create_material() (blendify.materials.base.Material method) (blendify.materials.bsdf.GlossyBSDFMaterial method) (blendify.materials.bsdf.PrincipledBSDFMaterial method) (blendify.materials.bsdf.PrincipledBSDFWireframeMaterial method) CubeMesh (class in blendify.renderables.primitives) CurveBezier (class in blendify.renderables.primitives) CylinderMesh (class in blendify.renderables.primitives) D data (blendify.colors.texture.UVMap property) DirectionalLight (class in blendify.lights.common) distance2depth() (blendify.cameras.base.Camera method) (blendify.cameras.common.OrthographicCamera method) (blendify.cameras.common.PerspectiveCamera method) distribution (blendify.materials.bsdf.GlossyBSDFMaterial property) E EllipseAreaLight (class in blendify.lights.area) EllipsoidNURBS (class in blendify.renderables.primitives) emit_shadow (blendify.renderables.pointcloud.PointCloud property) emit_shadows (blendify.renderables.base.RenderableObject property) estimate_normals_from_pointcloud() (in module blendify.utils.pointcloud) estimate_pc_normals_from_mesh() (in module blendify.utils.pointcloud) export() (blendify.scene.Scene static method) extra_color_nodes (blendify.renderables.pointcloud.ParticleMetadata attribute) F FacesUV (class in blendify.colors.texture) far (blendify.cameras.base.Camera property) FileTextureColors (class in blendify.colors.texture) find_closest_kp_in_traj() (blendify.utils.camera_trajectory.Trajectory method) focal_dist (blendify.cameras.common.PerspectiveCamera property) fov_x (blendify.cameras.common.PerspectiveCamera property) fov_y (blendify.cameras.common.PerspectiveCamera property) G generate_naive_uvmap() (blendify.utils.pointcloud.PCMeshifier method) generate_texture_from_pc() (blendify.utils.pointcloud.PCMeshifier method) generate_texture_from_pc_block_by_block() (blendify.utils.pointcloud.PCMeshifier method) get_camera_viewdir() (blendify.cameras.base.Camera method) get_smpl() (blendify.utils.smpl_wrapper.SMPLWrapper method) GlossyBSDFMaterial (class in blendify.materials.bsdf) H has_alpha (blendify.colors.base.ColorsMetadata attribute) I inputs (blendify.materials.base.MaterialInstance attribute) items() (blendify.lights.collection.LightsCollection method) (blendify.renderables.collection.RenderablesCollection method) K keys() (blendify.lights.collection.LightsCollection method) (blendify.renderables.collection.RenderablesCollection method) L Light (class in blendify.lights.base) LightsCollection (class in blendify.lights.collection) M Material (class in blendify.materials.base) material_instance (blendify.renderables.pointcloud.ParticleMetadata attribute) material_property() (in module blendify.materials.base) MaterialInstance (class in blendify.materials.base) max_bounces (blendify.lights.base.Light property) Mesh (class in blendify.renderables.mesh) meshify_pc() (in module blendify.utils.pointcloud) meshify_pc_from_file() (in module blendify.utils.pointcloud) MeshPrimitive (class in blendify.renderables.primitives) metadata (blendify.colors.base.Colors property) MetalMaterial (class in blendify.materials.metal) MetalWireframeMaterial (class in blendify.materials.metal) module blendify blendify.cameras blendify.cameras.base blendify.cameras.common blendify.colors blendify.colors.base blendify.colors.common blendify.colors.texture blendify.internal blendify.internal.io blendify.internal.parser blendify.internal.positionable blendify.internal.singleton blendify.internal.texture blendify.internal.types blendify.lights blendify.lights.area blendify.lights.base blendify.lights.collection blendify.lights.common blendify.materials blendify.materials.base blendify.materials.bsdf blendify.materials.metal blendify.materials.plastic blendify.materials.wireframe blendify.renderables blendify.renderables.base blendify.renderables.collection blendify.renderables.mesh blendify.renderables.pointcloud blendify.renderables.primitives blendify.scene blendify.utils blendify.utils.camera_trajectory blendify.utils.image blendify.utils.pointcloud blendify.utils.shadow_catcher blendify.utils.smpl_wrapper move_collection() (in module blendify.internal.parser) N near (blendify.cameras.base.Camera property) np_dtype (blendify.utils.pointcloud.PCMeshifier attribute) num_particles (blendify.renderables.pointcloud.ParticleMetadata attribute) O o3d_decimate_mesh() (blendify.utils.pointcloud.PCMeshifier method) o3d_mesh_from_pc() (blendify.utils.pointcloud.PCMeshifier method) ortho_scale (blendify.cameras.common.OrthographicCamera property) OrthographicCamera (class in blendify.cameras.common) overlay_wireframe() (blendify.materials.wireframe.WireframeMaterial method) P ParametricPrimitive (class in blendify.renderables.primitives) parse_camera_from_blendfile() (in module blendify.internal.parser) parse_light_from_blendfile() (in module blendify.internal.parser) ParticleMetadata (class in blendify.renderables.pointcloud) PCMeshifier (class in blendify.utils.pointcloud) PerspectiveCamera (class in blendify.cameras.common) PlaneMesh (class in blendify.renderables.primitives) PlasticMaterial (class in blendify.materials.plastic) PlasticWireframeMaterial (class in blendify.materials.plastic) PointCloud (class in blendify.renderables.pointcloud) PointLight (class in blendify.lights.common) Positionable (class in blendify.internal.positionable) preview() (blendify.scene.Scene method) PrincipledBSDFMaterial (class in blendify.materials.bsdf) PrincipledBSDFWireframeMaterial (class in blendify.materials.bsdf) Q quaternion (blendify.internal.positionable.Positionable property) R read_exr_distmap() (blendify.scene.Scene static method) read_image() (blendify.scene.Scene static method) RectangleAreaLight (class in blendify.lights.area) refine_trajectory() (blendify.utils.camera_trajectory.Trajectory method) release_hook() (blendify.internal.io.catch_stdout method) remove() (blendify.lights.collection.LightsCollection method) (blendify.renderables.collection.RenderablesCollection method) remove_background_light() (blendify.lights.collection.LightsCollection method) render() (blendify.scene.Scene method) Renderable (class in blendify.renderables.base) RenderableObject (class in blendify.renderables.base) RenderablesCollection (class in blendify.renderables.collection) resolution (blendify.cameras.base.Camera property) rot_gaussian_smoothing() (blendify.utils.camera_trajectory.Trajectory method) S Scene (class in blendify.scene) serialize_trajectory() (blendify.utils.camera_trajectory.Trajectory method) set_background_light() (blendify.lights.collection.LightsCollection method) set_hook() (blendify.internal.io.catch_stdout method) set_orthographic_camera() (blendify.scene.Scene method) set_perspective_camera() (blendify.scene.Scene method) set_position() (blendify.internal.positionable.Positionable method) set_shadow_catcher() (in module blendify.utils.shadow_catcher) set_smooth() (blendify.renderables.mesh.Mesh method) (blendify.renderables.primitives.CircleMesh method) (blendify.renderables.primitives.CubeMesh method) (blendify.renderables.primitives.CylinderMesh method) (blendify.renderables.primitives.MeshPrimitive method) (blendify.renderables.primitives.PlaneMesh method) set_trajectory() (blendify.utils.camera_trajectory.Trajectory method) shadow_soft_size (blendify.lights.common.PointLight property) (blendify.lights.common.SpotLight property) Singleton (class in blendify.internal.singleton) size (blendify.lights.area.CircleAreaLight property) (blendify.lights.area.EllipseAreaLight property) (blendify.lights.area.RectangleAreaLight property) (blendify.lights.area.SquareAreaLight property) SMPLWrapper (class in blendify.utils.smpl_wrapper) sort_trajectory() (blendify.utils.camera_trajectory.Trajectory method) SphereNURBS (class in blendify.renderables.primitives) spot_blend (blendify.lights.common.SpotLight property) spot_size (blendify.lights.common.SpotLight property) SpotLight (class in blendify.lights.common) SquareAreaLight (class in blendify.lights.area) strength (blendify.lights.base.Light property) T tag (blendify.internal.positionable.Positionable property) texture (blendify.colors.base.ColorsMetadata attribute) texture_image (blendify.renderables.pointcloud.ParticleMetadata attribute) TextureColors (class in blendify.colors.texture) torch_dtype (blendify.utils.pointcloud.PCMeshifier attribute) Trajectory (class in blendify.utils.camera_trajectory) translation (blendify.internal.positionable.Positionable property) type (blendify.colors.base.ColorsMetadata attribute) U UniformColors (class in blendify.colors.common) update_colors() (blendify.renderables.base.Renderable method) (blendify.renderables.base.RenderableObject method) (blendify.renderables.pointcloud.PointCloud method) update_material() (blendify.renderables.base.Renderable method) (blendify.renderables.base.RenderableObject method) (blendify.renderables.pointcloud.PointCloud method) update_vertices() (blendify.renderables.mesh.Mesh method) (blendify.renderables.pointcloud.PointCloud method) uv_map (blendify.colors.texture.UVColors property) UVColors (class in blendify.colors.texture) UVMap (class in blendify.colors.texture) V values() (blendify.lights.collection.LightsCollection method) (blendify.renderables.collection.RenderablesCollection method) vertex_colors (blendify.colors.common.VertexColors property) vertex_offset (blendify.renderables.pointcloud.ParticleMetadata attribute) VertexColors (class in blendify.colors.common) VertexUV (class in blendify.colors.texture) W WireframeMaterial (class in blendify.materials.wireframe)