[docs]defoverlay_wireframe(self,object_material,base_material_node):material_nodes=object_material.node_tree.nodes# Create material for wireframewireframe_color_node=material_nodes.new("ShaderNodeRGB")wireframe_color_node.outputs["Color"].default_value=self._wireframe_colorbc_node=material_nodes.new("ShaderNodeBrightContrast")object_material.node_tree.links.new(bc_node.inputs["Color"],wireframe_color_node.outputs["Color"])diffuse_node=material_nodes.new("ShaderNodeBsdfDiffuse")object_material.node_tree.links.new(diffuse_node.inputs["Color"],bc_node.outputs["Color"])# Create wireframe and mix it with base materialwireframe_node=material_nodes.new("ShaderNodeWireframe")wireframe_node.inputs[0].default_value=self._wireframe_thickness# thicknessmix_node=material_nodes.new("ShaderNodeMixShader")object_material.node_tree.links.new(mix_node.inputs["Fac"],wireframe_node.outputs["Fac"])object_material.node_tree.links.new(mix_node.inputs[1],base_material_node.outputs[0])object_material.node_tree.links.new(mix_node.inputs[2],diffuse_node.outputs[0])object_material.node_tree.links.new(material_nodes["Material Output"].inputs["Surface"],mix_node.outputs[0])